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Very early WIP of Procedural Walking, adapts to Pawn's Velocity, still looks pretty robotic tho :sweat_smile: #UE4 #unrealdev #UnrealEngine #gamedev
First of all, thanks for the 1K followers and all your comments, they really help me stay motivated ;). Procedural SkeletalMesh slicing, only a proof of concept as it's still buggy, but it seems to work :D. #unrealengine #ue4 #indiedev #gamedev
First of all, thanks for the 1K followers and all your comments, they really help me stay motivated ;). Procedural SkeletalMesh slicing, only a proof of concept as it's still buggy, but it seems to work :D. #unrealengine  #ue4  #indiedev  #gamedev 
A more in-depth view of my IK Melee animation system, exposed through debug sliders, this exemplifies the adaptability of the system. #ue4
#gamedev #indiedev #whereismyhead
A more in-depth view of my IK Melee animation system, exposed through debug sliders, this exemplifies the adaptability of the system. #ue4  #gamedev  #indiedev  #whereismyhead 
While refactoring the iterative work I've done, I've made a debug IK slider for attacks #indiedev #gamedev #ue4 #unrealengine
Took me a while, managed to isolate only the part of the stencil that's actively colliding.  #indiedev #gamedev #ue4 #unrealengine
Toying around with stencils and procedural mesh generation for sword attack hints #gamedev #indiedev #ue4 #unrealengine
Swing collision tracing,  extrapolating rotation/translation in a frame by fractions of 15° #ue4 #indiedev #gamedev
Swing collision tracing, extrapolating rotation/translation in a frame by fractions of 15° #ue4  #indiedev  #gamedev 
Improving collision traces by extrapolating rotation and translation between anim frames. #UE4 #indiedev #gamedev
Improving collision traces by extrapolating rotation and translation between anim frames. #UE4  #indiedev  #gamedev 
Began work on the parry mechanic #indiegame #indiedev #gamedev #ue4 #screenshotsunday #unrealengine
Sword on sword deflection WIP #screenshotsaturday #indiegame #indiedev #gamedev #UE4
I'd say sword collision is starting to look nice #indiedev #gamedev #ue4
Finally got real time animation traces for collision (red) . Boy was this hard #gamedev #indiedev #ue4
Finally got real time animation traces for collision (red) . Boy was this hard #gamedev  #indiedev  #ue4 
Sword custom collision #indiedev #gamedev #ue4 #unrealengine
IK animations starting to look decent #indiedev #gamedev #swords #ue4 #unrealengine