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#textureexchange medias

Photos

-Old vs New Textures & Skybox, in Level 26 (outside Deck/on the Starship Woxplorer) -
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Like for near all 33 Levels, i gave this Level new & other looking Textures too.
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New Textures (Picture 1 & 3):
The Planets are 'rounder' & looking better (because of Photoshop instead of MS Paint).
More Stars in the Skybox (zoom in to see they better).
The Skybox is made from me (except the Planets & biggest white Star).
The Wall-Texture (in Picture 3) is the same white Texture like the Starship-Texture from my Post before this Post.
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Old Textures (Picture 2 & 4):
The Planets looking not 'round' enough (have small Edges).
The Leveltextures looking not good enough.
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Attention:
You are not allowed to use or distribute this (or other Graphics from 3dGameCoder). It's forbidden.
.
-Copyright-
Skyboxtextures, Dollartexture, Leveltextures, Planets & Moneybag:
3dGameCoder, @psdtutorialsde & Others.
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In Bild 1 & 3 sind die neuen & anders aussehenden, und in Bild 2 & 4 die alten Texturen für das 26.Level (Aussendeck) meines selbstgemachten PC-Spiels Ghost World 3D 2.
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Neue Texturen (rechts):
Der Rand der Planeten sieht weniger pixelig/Treppchenförmig aus (weil ich Planeten mit Photoshop statt MS Paint (ausschnitt und) bearbeitete.
Skybox hat mehr Sterne (bitte vergrößern, um es besser zu sehen).
Und die Wandtextur ist die gleiche wie im vorherigen Post.
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Alte Texturen (links):
Level sieht incl. Skybox schlechter aus.
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#change #oldvsnew #newvsold #beforevsafter
#starship #OutsideDeck #Level
#skybox
#textureexchange #graphicexchange 
#textures #graphics #gamegraphics 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2
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#vorhernachher
#texturen #grafiken
#texturaustausch #grafikaustausch 
#raumschiff #aussendeck
-Old vs New Textures & Skybox, in Level 26 (outside Deck/on the Starship Woxplorer) - . Like for near all 33 Levels, i gave this Level new & other looking Textures too. . New Textures (Picture 1 & 3): The Planets are 'rounder' & looking better (because of Photoshop instead of MS Paint). More Stars in the Skybox (zoom in to see they better). The Skybox is made from me (except the Planets & biggest white Star). The Wall-Texture (in Picture 3) is the same white Texture like the Starship-Texture from my Post before this Post. . Old Textures (Picture 2 & 4): The Planets looking not 'round' enough (have small Edges). The Leveltextures looking not good enough. . Attention: You are not allowed to use or distribute this (or other Graphics from 3dGameCoder). It's forbidden. . -Copyright- Skyboxtextures, Dollartexture, Leveltextures, Planets & Moneybag: 3dGameCoder, @psdtutorialsde & Others. . . In Bild 1 & 3 sind die neuen & anders aussehenden, und in Bild 2 & 4 die alten Texturen für das 26.Level (Aussendeck) meines selbstgemachten PC-Spiels Ghost World 3D 2. . Neue Texturen (rechts): Der Rand der Planeten sieht weniger pixelig/Treppchenförmig aus (weil ich Planeten mit Photoshop statt MS Paint (ausschnitt und) bearbeitete. Skybox hat mehr Sterne (bitte vergrößern, um es besser zu sehen). Und die Wandtextur ist die gleiche wie im vorherigen Post. . Alte Texturen (links): Level sieht incl. Skybox schlechter aus. . #change  #oldvsnew  #newvsold  #beforevsafter  #starship  #OutsideDeck  #Level  #skybox  #textureexchange  #graphicexchange  #textures  #graphics  #gamegraphics  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #vorhernachher  #texturen  #grafiken  #texturaustausch  #grafikaustausch  #raumschiff  #aussendeck 
-Old vs New 5.Worldscreen & Starship-
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Ghost World 3D 2 have 33 Levels, divided into 8 different Worlds.
Before every new World a 'Worldscreen' apears(with Graphics & Text).
Like for example this for the 5.World 'Starship Woxplorer' (for the Levels in & on this 'Starship', but here without Text).
(Woxplorer is my shortcut for 'WOrld eXPLORER'.
Because People like to explore new things. And because with Starships it's possible to explore new Planets & thus even Worlds.)
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Old Worldscreen (right Picture):
I don't had knew, how to made with Photoshop 6/7 a jetstream/Rocket Boost for a Starship - But i tried it.
It don't look realy good.
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New Worldscreen (left Picture):
For the future Version of this Game i used a Graphic/Texture, instead to made the jetstream/Rocket Boost self.
I gave the Starship another Graphic,
and changed it with Photoshop CS2.
The Image have some more Stars, too.
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You can see the 1.World-Screen (for the Levels on the Planet Earth) in my older Post '-Old vs New Worldscreen & Gamestory-' (The Post with the blue Text on Paper, Post from 06 September 2017).
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My next Post show the Level on the Starship Woxplorer. The Wall-Texture there is the same white Texture like the Starship-Texture, and the Skybox is made from me.
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Attention:
You are not allowed to use or distribute this (or other Graphics from 3dGameCoder). It's forbidden.
.
-Copyright-
Star-Sky, Exo-Planet, Starship-Texture & Jet Stream:
3dGameCoder, Textures.com & 2 Others.
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Im rechten Bild ist der alte 5. Weltbildschirm, und im linken Bild der neue 5.Weltbildschirm (Welt 5, Raumschiff Woxplorer).
Incl. besser aussehenden Raumschiff & Antriebsstrahl, und etwas mehr Sternen.
Er wird zukünftig in meinem selbstgemachten PC-Spiel Ghost World 3D 2 enthalten sein (Stand: 03.04.2017).
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#change #oldvsnew #newvsold #beforevsafter
#Worldscreen #starship #woxplorer 
#textureexchange #graphicexchange #gamegraphics 
#jetstream #RocketBoost #stars #exoplanet
#gamedesign #screendesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2
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#vorhernachher
#weltbildschirmaustausch 
#Raumschiff #Düsenstrahl #sterne 
#weltbildschirm
#grafiken
-Old vs New 5.Worldscreen & Starship- . Ghost World 3D 2 have 33 Levels, divided into 8 different Worlds. Before every new World a 'Worldscreen' apears(with Graphics & Text). Like for example this for the 5.World 'Starship Woxplorer' (for the Levels in & on this 'Starship', but here without Text). (Woxplorer is my shortcut for 'WOrld eXPLORER'. Because People like to explore new things. And because with Starships it's possible to explore new Planets & thus even Worlds.) . Old Worldscreen (right Picture): I don't had knew, how to made with Photoshop 6/7 a jetstream/Rocket Boost for a Starship - But i tried it. It don't look realy good. . New Worldscreen (left Picture): For the future Version of this Game i used a Graphic/Texture, instead to made the jetstream/Rocket Boost self. I gave the Starship another Graphic, and changed it with Photoshop CS2. The Image have some more Stars, too. . . You can see the 1.World-Screen (for the Levels on the Planet Earth) in my older Post '-Old vs New Worldscreen & Gamestory-' (The Post with the blue Text on Paper, Post from 06 September 2017). . My next Post show the Level on the Starship Woxplorer. The Wall-Texture there is the same white Texture like the Starship-Texture, and the Skybox is made from me. . Attention: You are not allowed to use or distribute this (or other Graphics from 3dGameCoder). It's forbidden. . -Copyright- Star-Sky, Exo-Planet, Starship-Texture & Jet Stream: 3dGameCoder, Textures.com & 2 Others. . . Im rechten Bild ist der alte 5. Weltbildschirm, und im linken Bild der neue 5.Weltbildschirm (Welt 5, Raumschiff Woxplorer). Incl. besser aussehenden Raumschiff & Antriebsstrahl, und etwas mehr Sternen. Er wird zukünftig in meinem selbstgemachten PC-Spiel Ghost World 3D 2 enthalten sein (Stand: 03.04.2017). . #change  #oldvsnew  #newvsold  #beforevsafter  #Worldscreen  #starship  #woxplorer  #textureexchange  #graphicexchange  #gamegraphics  #jetstream  #RocketBoost  #stars  #exoplanet  #gamedesign  #screendesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #vorhernachher  #weltbildschirmaustausch  #Raumschiff  #Düsenstrahl  #sterne  #weltbildschirm  #grafiken 
-Old & new Load-Screen (Graphic/Texture) -
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In the left Picture is the new & better looking Load-Screen,
and in the right Picture the old.
It appears before the Player load a Level from the future Version of my selfmade Game 'Ghost World 3D 2'.
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Old Load-Screen (right):
The Background-Graphic look blurry.
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New Load-Screen (left):
It look better, and the Background-Graphic have more Deep.
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Attention:
You are not allowed to use or distribute this (or other Graphics from 3dGameCoder). It's forbidden.
.
-Copyright-
Complete Picture: 1 Other (Background-Picture is not made from me).
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Links ist der neue & rechts der alte Ladebildschirm meines selbstgemachten PC-Spiels Ghost World 3D 2, der vorm laden jedes Levels erscheint.
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Alter Ladebildschirm (rechts):
Die Hintergrundgrafik sieht verschwommen aus.
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Neuer Ladebildschirm (links):
Er sieht besser aus, und die Hintergrundgrafik hat mehr Tiefe.
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#change #textureexchange #graphicexchange
#oldvsnew #newvsold #beforevsafter
#loadscreen
#textures #graphics #gamegraphics
#gamedesign #screendesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2

#texturen #grafiken #texturaustausch
#grafikaustausch
#ladebildschirm
#vorhernachher
-Old & new Load-Screen (Graphic/Texture) - . In the left Picture is the new & better looking Load-Screen, and in the right Picture the old. It appears before the Player load a Level from the future Version of my selfmade Game 'Ghost World 3D 2'. . Old Load-Screen (right): The Background-Graphic look blurry. . New Load-Screen (left): It look better, and the Background-Graphic have more Deep. . Attention: You are not allowed to use or distribute this (or other Graphics from 3dGameCoder). It's forbidden. . -Copyright- Complete Picture: 1 Other (Background-Picture is not made from me). . . Links ist der neue & rechts der alte Ladebildschirm meines selbstgemachten PC-Spiels Ghost World 3D 2, der vorm laden jedes Levels erscheint. . Alter Ladebildschirm (rechts): Die Hintergrundgrafik sieht verschwommen aus. . Neuer Ladebildschirm (links): Er sieht besser aus, und die Hintergrundgrafik hat mehr Tiefe. . . #change  #textureexchange  #graphicexchange  #oldvsnew  #newvsold  #beforevsafter  #loadscreen  #textures  #graphics  #gamegraphics  #gamedesign  #screendesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #grafikaustausch  #ladebildschirm  #vorhernachher 
-Old vs New Main-Menu Style (Graphic/Texture) -
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In the left Picture is the new & better looking Main-Menu,
and in the right Picture the old.
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Old Main-Menu (right):
The Bars on the top & down side are 2  transparent Sprites.
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New Main-Menu (left):
I deleted the 2 Sprites. Instead, the 2 Bars are directly in the Picture. With Photoshop CS 2 i gave them a better look.
The Picture is (except the Planet & Star-Fog) made by me, but it was before only a Experiment (try to made a Picture with 'Star-Fog').
The Pictures with the Planet & Star-Fog I only integrated in this Picture, and changed they with Photoshop.
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My Meaning about the Result:
It's not perfect, but for me as a Programmer & Gamedeveloper it look good so far, and i like the new Style of my Main-Menu.
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I now changed near all Textures & Graphics in my selfmade Video-Game 'Ghost World 3D 2'.
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Attention:
You are not allowed to use or distribute this (or other Graphics from 3dGameCoder). It's forbidden.
.
-Copyrights-
Complete Picture: 3dGameCoder
Planet & Fog: 2 Others.
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Links ist das neue & rechts das alte Hauptmenü meines selbstgemachten PC-Spiels Ghost World 3D 2.
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Neues Hauptmenü (links):
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Altes Hauptmenü (rechts):
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Bis jetzt hab ich schon die meisten Texturen & Grafiken im Spiel ausgetauscht (und teilweise bearbeitet, geändert, oder selbst gemacht).
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#change #textureexchange #oldvsnew #newvsold #beforevsafter
#gamemenu #mainmenu #menu
#textures #graphics #gamegraphics
#starfog
#photoshopcs2
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2

#texturen #grafiken #texturaustausch
#sternennebel 
#spielmenü #hauptmenü #menü
#vorhernachher
-Old vs New Main-Menu Style (Graphic/Texture) - . In the left Picture is the new & better looking Main-Menu, and in the right Picture the old. . Old Main-Menu (right): The Bars on the top & down side are 2 transparent Sprites. . New Main-Menu (left): I deleted the 2 Sprites. Instead, the 2 Bars are directly in the Picture. With Photoshop CS 2 i gave them a better look. The Picture is (except the Planet & Star-Fog) made by me, but it was before only a Experiment (try to made a Picture with 'Star-Fog'). The Pictures with the Planet & Star-Fog I only integrated in this Picture, and changed they with Photoshop. . My Meaning about the Result: It's not perfect, but for me as a Programmer & Gamedeveloper it look good so far, and i like the new Style of my Main-Menu. . I now changed near all Textures & Graphics in my selfmade Video-Game 'Ghost World 3D 2'. . Attention: You are not allowed to use or distribute this (or other Graphics from 3dGameCoder). It's forbidden. . -Copyrights- Complete Picture: 3dGameCoder Planet & Fog: 2 Others. . . Links ist das neue & rechts das alte Hauptmenü meines selbstgemachten PC-Spiels Ghost World 3D 2. . Neues Hauptmenü (links): - . Altes Hauptmenü (rechts): - . Bis jetzt hab ich schon die meisten Texturen & Grafiken im Spiel ausgetauscht (und teilweise bearbeitet, geändert, oder selbst gemacht). . #change  #textureexchange  #oldvsnew  #newvsold  #beforevsafter  #gamemenu  #mainmenu  #menu  #textures  #graphics  #gamegraphics  #starfog  #photoshopcs2  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #sternennebel  #spielmenü  #hauptmenü  #menü  #vorhernachher 
The wonderful Emma Commander leaves on the adventure of a lifetime today. After sitting two feet away from her Monday through Friday for the last three years, it’s safe to say that I’m gonna miss my best friend and soul sister.
There’s a million photos I could post of her and of all the people I’m lucky to call my friends, but I thought this slightly intoxicated, stupidly silly, and simple night —  where Em, Mad, Jules, and I were just trying to get to the grocery store — sums up the things I love most about our friendship, but can never really put into words.
Cannot wait to see all the incredible things you do @emoley and @cpzoler ✨ Love you both!! co-starring @m.porcini + @hair_pull #textureexchange
The wonderful Emma Commander leaves on the adventure of a lifetime today. After sitting two feet away from her Monday through Friday for the last three years, it’s safe to say that I’m gonna miss my best friend and soul sister. There’s a million photos I could post of her and of all the people I’m lucky to call my friends, but I thought this slightly intoxicated, stupidly silly, and simple night — where Em, Mad, Jules, and I were just trying to get to the grocery store — sums up the things I love most about our friendship, but can never really put into words. Cannot wait to see all the incredible things you do @emoley and @cpzoler ✨ Love you both!! co-starring @m.porcini + @hair_pull #textureexchange 
-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) -

old Textures (left) & more: 
The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, 
but watched nonetheless/regardless good. 
I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. 
I found it look ok, and that was enough in the past.
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You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders
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Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too.
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Other as in my 'Old vs New Textures' Post's before,  the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates).
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new Textures (right & 3.Picture):
I've tried to find more realistic Textures for a Cellar. 
You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels.
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I now changed the Textures in 31 from 33 Levels. 
Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. 
But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example).
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Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2.
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Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. 
Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. 
Planeten-Grafiken).
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Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch).
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#change #textureexchange #oldvsnew #newvsold 
#Cellar #Basement #Level 
#ammunition #ammo 
#sandboxmode 
#textures #graphics #gamegraphics 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction
#programminglife 
#ghostworld3d2
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#texturen #grafiken #texturaustausch
#vorhernachher 
#Keller 
#Munition
-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) - old Textures (left) & more: The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, but watched nonetheless/regardless good. I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. I found it look ok, and that was enough in the past. . You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders . Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too. . Other as in my 'Old vs New Textures' Post's before, the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates). . . new Textures (right & 3.Picture): I've tried to find more realistic Textures for a Cellar. You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels. . . I now changed the Textures in 31 from 33 Levels. Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example). . . Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2. . Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. Planeten-Grafiken). . Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch). . #change  #textureexchange  #oldvsnew  #newvsold  #Cellar  #Basement  #Level  #ammunition  #ammo  #sandboxmode  #textures  #graphics  #gamegraphics  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #texturen  #grafiken  #texturaustausch  #vorhernachher  #Keller  #Munition 
-Old vs New Textures, in Level 14 (Knot Garden/Maze) -
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I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too.

new Textures (right):
The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. 
The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze.
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old Textures (left):
This Level had Textures with visible seams: The ground- (Gras-) Textur. 
All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel.
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I now changed the Textures in 25 from 33 Levels.
.
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Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2.
Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels.
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Neue Texturen (rechts):
Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. 
Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. 
Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. 
Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen.
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Alte Texturen (links):
Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel.
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Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw.
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#change #textureexchange #oldvsnew #newvsold 
#KnotGarden #Maze #Labyrinth #Level 
#textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2

#texturen #grafiken #texturaustausch 
#vorhernachher 
#irrgarten #labyrinth
-Old vs New Textures, in Level 14 (Knot Garden/Maze) - . I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too. new Textures (right): The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze. . old Textures (left): This Level had Textures with visible seams: The ground- (Gras-) Textur. All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel. . I now changed the Textures in 25 from 33 Levels. . . Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2. Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels. . Neue Texturen (rechts): Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen. . . Alte Texturen (links): Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel. . Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw. . #change  #textureexchange  #oldvsnew  #newvsold  #KnotGarden  #Maze  #Labyrinth  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #vorhernachher  #irrgarten  #labyrinth 
-Old vs New Textures, Level 5 -
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The fifth Level is the entry into Professor Ghowo's House.
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new Textures (right):
While i thing about which sort of Textures i take as new Textures, 
I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor).
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But i don't had or found this sort of Textures fast. 
That's why i use instead Textures, that look technical/electronic or futuristic. 
The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel.
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old Textures (left):
Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, 
that this Textures were only Placeholders for future & better Textures. 
But this is not (only in this Level) right. 
The true Reason is: 
While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. 
I found the look of the Textures realy ok at this time.
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But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. 
I also watch on more Things as in the past: 
For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures).
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My Plan is, that near every  Level have preponderant other Textures as all the other Levels. 
But i'm not sure, if i can reach this target.
But for my so far made Texture-Changes (17 from 33 Levels) i've reached it.
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Tip: 
In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot).
.
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#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2 
#Selfmade #electronic #indie #music
-Old vs New Textures, Level 5 - . The fifth Level is the entry into Professor Ghowo's House. . new Textures (right): While i thing about which sort of Textures i take as new Textures, I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor). . But i don't had or found this sort of Textures fast. That's why i use instead Textures, that look technical/electronic or futuristic. The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel. . . old Textures (left): Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, that this Textures were only Placeholders for future & better Textures. But this is not (only in this Level) right. The true Reason is: While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. I found the look of the Textures realy ok at this time. . But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. I also watch on more Things as in the past: For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures). . My Plan is, that near every Level have preponderant other Textures as all the other Levels. But i'm not sure, if i can reach this target. But for my so far made Texture-Changes (17 from 33 Levels) i've reached it. . . Tip: In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot). . . #change  #textureexchange  #oldvsnew  #newvsold  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #Selfmade  #electronic  #indie  #music 
-Old vs New Textures, Level 9 -
.
Left are the old, and right are the new Textures 
for Level 9 (the meadow/hall Level) in Ghost World 3D 2.
The old Textures are 128x128 Pixel big, 
and the new have 1200x1200 Pixels. (Screen Resolution there is 800x600).
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From the old Textures the Ceiling is made by me. I made it with Microsoft's Graphic-Programm 'Paint', that is includet in Windows. 
I don't had enought Photoshop experience at the time i made this easy Textur in the past.
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At the new Textures near no Texture is made from me. 
But i made the floor with 1 Marble-Texture & 1 selfmade Chessboard-Texture & the easy help of Photoshop 7. 
Now its 1 floor, that looks good.
.
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Links sind die alten & rechts die neuen Texturen für das 9. Ghost World 3D 2-Level (2.Flur).
Die alten sind nur 128x128, und die neuen sind in diesem Level 1200x1200 Pixel groß. (Bei einer Bildschirmauflösung von 800x600 im Spiel).
.
Von den alten Texturen wurde die einfache Decken-Textur von mir selbstgemacht. 
Mit dem einfachen Grafik-/Mal-Programm "Paint", daß in Microsoft's Windows enthalten ist. 
Ich hatte früher, als ich diese Textur machte, nur sehr wenig Kenntnisse in Photoshop.
.
Bei den neuen Texturen wurde fast keine von mir selbstgemacht. 
Aber der Flur wurde aus einer Marmor-Textur & meiner selbstgemachten Schachbrett-Textur gemacht, mit Hilfe von Photoshop 7 (ist leicht umzusetzen).
Aus diesen beiden Texturen usw entstand letztendlich eine gut aussehende Bodentextur.
.
#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution
#Adobe #Photoshop7 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev
#gameproduction
#programminglife
#ghostworld3d2

#texturen #grafiken #texturaustausch
#vorhernachher
-Old vs New Textures, Level 9 - . Left are the old, and right are the new Textures for Level 9 (the meadow/hall Level) in Ghost World 3D 2. The old Textures are 128x128 Pixel big, and the new have 1200x1200 Pixels. (Screen Resolution there is 800x600). . From the old Textures the Ceiling is made by me. I made it with Microsoft's Graphic-Programm 'Paint', that is includet in Windows. I don't had enought Photoshop experience at the time i made this easy Textur in the past. . At the new Textures near no Texture is made from me. But i made the floor with 1 Marble-Texture & 1 selfmade Chessboard-Texture & the easy help of Photoshop 7. Now its 1 floor, that looks good. . . Links sind die alten & rechts die neuen Texturen für das 9. Ghost World 3D 2-Level (2.Flur). Die alten sind nur 128x128, und die neuen sind in diesem Level 1200x1200 Pixel groß. (Bei einer Bildschirmauflösung von 800x600 im Spiel). . Von den alten Texturen wurde die einfache Decken-Textur von mir selbstgemacht. Mit dem einfachen Grafik-/Mal-Programm "Paint", daß in Microsoft's Windows enthalten ist. Ich hatte früher, als ich diese Textur machte, nur sehr wenig Kenntnisse in Photoshop. . Bei den neuen Texturen wurde fast keine von mir selbstgemacht. Aber der Flur wurde aus einer Marmor-Textur & meiner selbstgemachten Schachbrett-Textur gemacht, mit Hilfe von Photoshop 7 (ist leicht umzusetzen). Aus diesen beiden Texturen usw entstand letztendlich eine gut aussehende Bodentextur. . #change  #textureexchange  #oldvsnew  #newvsold  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #Adobe  #Photoshop7  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #vorhernachher