I'm still working on this girl. outline of textures🛠️. Soon there will be a final version of the render🌹. I still need to make skirts and lace.
There is still a lot of work to be done on these textures, but I hope that you are interested to see the stages of the work.
Потихоньку текстурирую🛠️. Решила показать маленький кусочек черновых текстур. Скоро будет полный сет. Осталось немного: волосы, кружева и юбки. Остальное все уже почти готово, даже объемные ресницы 👁️, только отредактировать слои и добавить блеска💖.
A Crawl in the Woods
I used various softwares for this project, it was quite fun to be able to make them work together. - Cloak & scarf made in Marvelous Designer - Mask made in ZBrush - Then retopologized in Maya - Textures in Mari (the torch texture from one of Milos Belanec's free textures) - Fire simulation made with Houdini and rendered with Mantra - Rendered with arnold (The background is a picture I took while hiking in the Alps - Compositing in Nuke go check my ArtStation page for more pictures and a compositing breakdown! Link in bio
Bird Ceremonial Mask
Quick project, I played around quickly with Sculptric Pro in ZBrush and found a fun shape, I used Quad draw for the first time to retopologise the mesh and textured the mask in Mari. I like this workflow and will use it for further projects on a bigger scale hopefully! Check it in full size on my Artstation page! (link in bio) #maya#zbrush#mari#arnold#nuke#retopology#quaddraw#3Dmodeling#grossevogel#bunnymasknext